In most role-playing games, gold is the universal currency of choice. It provides some relatability with the fantasy world (gold is valuable!), and it’s an effective method for transporting wealth that is light enough to not encumber its owner. It’s ubiquitous to the point where it simply becomes just a number. But what exactly does the amount of gold you have mean in real-world terms?
Board games nowadays come in many levels of interactivity. Some can almost be considered multiplayer solitaire, where each player does their own thing with little or no regard to their opponents’ actions. On the other end, games can be entirely zero-sum, where any action anyone does comes at the expense of another player. Neither extreme can really be considered “better”, but people still do have their preferences. Germans, popularizers of the “victory point” system, tend to prefer the former, while American-produced games seem to more often than not fall into the latter category.
In a desire to categorize these games, I have come up with a board game interactivity scale, ranging from 0 to 10. Continue reading The Board Game Interactivity Scale