Board games nowadays come in many levels of interactivity. Some can almost be considered multiplayer solitaire, where each player does their own thing with little or no regard to their opponents’ actions. On the other end, games can be entirely zero-sum, where any action anyone does comes at the expense of another player. Neither extreme can really be considered “better”, but people still do have their preferences. Germans, popularizers of the “victory point” system, tend to prefer the former, while American-produced games seem to more often than not fall into the latter category.
In a desire to categorize these games, I have come up with a board game interactivity scale, ranging from 0 to 10. Continue reading The Board Game Interactivity Scale