This game has finished.

Hello and welcome to Diplomacy! Most of you have played before, but since it's been a while, I'll go through the introductory thing once more. This is a Play By E-Mail (hence the PBEM in the title) game. Basically, this means that most (if not all) of the action will occur by e-mail or online. I'll accept orders by e-mail (though you can also submit them via IM, but be wary that there's a nonzero chance of me losing them that way), and a good deal of the communication will probably be done electronically (but if you want to send a postcard to Italy, I'm not stopping you). This is known as CDip I, as it's the first game of Diplomacy that I've GMed while at college. Anyway, you may want to know who's who:

Andrew Hamilton - Austria -
Craig Haseler - England -
Robert Collins - France -
Bobby Kogan - Germany -
Filip Sufitchi - Italy -
David English - Russia -
Drew Casebere - Turkey -

Anyway, orders will generally be due at around 4:00 PM, usually on Mondays, Wednesdays, and Fridays, though this is subject to change, and I would very much like to be able to update before I have to go to my 5:30 class. So yeah, just make sure to pay attention to my e-mails. If you do not turn in orders, all your units will hold, which is never good. If you do not send in orders a total of three times, or if you miss orders twice in a row, you will be replaced. However, if you request a deadline extension, I will most likely approve it. Also, I will be lenient when it comes to sickness and whatnot.

In addition, you might find these links helpful: - Where I will post the results from the moves, as well as a few other things, including previous games - A repository of Diplomacy articles - jDip, the program I use to adjudicate orders
The latest edition of the rules
Another, more concise edition of the rules

Spring 1901 orders will be due Monday at 4:00 PM. If you have any questions, feel free to ask me. I'm on AIM and Google Talk (supermath314), and I should be on a good deal of the time. There is no relevant question that's too stupid.

One last word of advice: Talk to everyone. If you are quiet, your neighbors will not know what to expect, and you may find yourself being attacked from all directions.

Let the game begin!